![]() Now, remove the spawner and set water capacity to 0.1 or even 0.01 and place a water spawner in the 2nd hole. When you set water capacity to 1.0 (maximum) the spawner will produce far more water than the hole has the capacity to hold and it will overflow and flooding will occur. Adjust the level of the spawner to just below the level of the terrain. ![]() Use the mod to dig out 2 holes that are large enough to hold a water spawner and place the spawner in one of those holes. You may use the ELT mod to allow you to use the same tools you have in the MapEditor, including the water capacity slider. If you wish to see this in action, you can perform a little experiment. It regulates the amount of water that is pumped out by water spawners used on the map and determines the actual size of the spawner.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |